

You can stab a great white shark to death, but you can't safely store items in your inflatable raft when paddling. You can now craft an outboard motor for a homemade raft, but you still can't make a fishing line. It's just downright peculiar what's still not right here, though. All these various bits and pieces can be combined in the game's still dreadful crafting, hopefully allowing you to stay alive long enough to find out if there's actually anything to live for. Inside you'll gather less organic materials, like engines, fuel containers, duct tape and medicines. But to get serious, you'll need to investigate the many wrecked boats that dot the region (a strange phenomenon, considering the calm waters and absence of any fantastical elements). From this you can fudge together simple tools, fire pits, and even rudimentary shelters. Islands provide wood, palm fronds, coconuts and crabs, along with binding materials from yukkas and the occasional potato plant. Beginning with a pocket knife, a lighter and a bottle of water, you paddle your inflated raft to the nearest patch of land, and begin scavenging. You've three meters - health, food, and water - and some basic provisions to begin staying alive in a super-fast day/night cycle.

Stranded Deep does not stray far from the standards of survival-me-do gaming. And yet I've still ended up having fun pottering around. I had hoped, coming back after a good while, it would be a far more cohesive thing - it really isn't. The survival sim which drops you out of the sky near a network of islands showed a lot of promise, but an awful lot more bugs, glitches and limitations. Returning to Stranded Deep after eight months of early access, I'm more surprised by what hasn't been fixed or changed, than by anything that has.
