

I went through quite a bit of effort to get them going, and I felt in the end it would've been easier and cheaper to just build science and dust upgrades on my systems.


Now that's mostly a screwup on my part, and I like that you can get locked out, and I don't like the idea of having to min max my system improvements because you keep changing them to fit situations, but I do see this as punishing beginners pretty hard.Ģ. For example I used the dust resource figuring I could find more, but the only systems were smack dab in craver territory and already depleted, making them basically impossible to get (cravers won't trade, and it's not worth a war of occupation for depleted planets). HOWEVER, if you use a resource that you can't get access too consistently you will completely lock yourself out of ever using the rest. I thought at first they might be the "go tall" tech but they seem so good that skipping them in era II isn't even close to an option. System development plans seem vital to gameplay. I'm a little confused on what the use/planned use of luxury resources is outside of leveling up systems.ġ.
